Jezebeth Calm, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her dark red hair is singed and shortened. Her fierce red eyes like to dwell on things.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. Flattery will make her almost putty in your hands.
History: Jezebeth was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She has achieved small success as a Mercenary.
Motivation: Wants to open a new tavern; and she has passion for adventuring and risk
Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Job, Rich, Adventurer. Occupation: Mercenary
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 6 (-2) | 11 (+0) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 50 gp. Large well-done wool tapestry (300 gp). 1 Banded mail.
Randal Tindall, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He has styled his golden hair well, parting it to the right. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Flattery will make him almost putty in your hands.
History: He was born on a small isolated farm. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Persistence. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 9 (-1) | 5 (-3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Superior lock.
Heather Hastings, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 5'1" and is wearing a long, grey, dusty cloak. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her eyes are amber and beady.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Weaver. By chance she met her sister recently and the two have been together since.
Motivation: Doesn't want to be a Weaver and was forced into it by her family; and a need for knowledge about a nearby landmark
Ideals: Optimist. Flaws: Ugly. Bonds: Job, Military, Family, Adventurer. Occupation: Weaver
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 1 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 5 (-3) | 7 (-2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 600 sp. Jade (70 gp).
Bryseis Respect, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 4'10", this woman wears a lot of dark rich colors, with gold accents. She wears a wide-brimmed hat to cover her moderate length white hair. She has gleaming, smiling black eyes.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. Energy wise she seems alert and responsive.
History: Bryseis lived on a farm with her mother, near the main road leading to a nearby town. One day when Bryseis was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Bryseis was heart-stricken from the event, and her father started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Banker and was forced into it by her family.
Ideals: Disciplined, Professionalism. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Banker
Voice: Stutters
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 9 (-1) | 12 (+1) | 4 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 20 gp.
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