Philomena Smoothhands, Female Halfling [Permalink]
Personal [hide]
Description: This woman is wearing a long, white cloak. She is muscular with a powerful set of arms. She has a very tight haircut. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her job bores her to no end. She has decided to make it more interesting.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She found a children's book about a Halfling Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has since lost track of the people in her past.
Motivation: She feels that her past leaves her morally obligated to help.
Ideals: Persistence, Artistic. Flaws: Addict. Bonds: Adventurer, Criminal record, Family. Occupation: Jeweler
Voice: Smooth and feminine
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Irann Selevarun, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her red hair, when down, is lengthy. She wears crescent spectacles with a black brim.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Irann grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Irann. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Seeks redemption.
Ideals: Gifted. Flaws: Depressed, Impulsive. Bonds: Criminal record. Occupation: Farmer
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
Possessions: 120 gp.
Resh Cooper, Male Half-Orc [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'3". He wears bulky black painted plate armor, and his gloved hand is found clutching a sickle. His chestnut hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady gray eyes.
Personality: He is happy with his job as a Hunter. He turns his eye from what people do, preferring to live and let live. A true patriot, Resh would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He ran away from his former home and has been making his living as a Hunter for the past few years.
Motivation: Expand his business; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Hunter
Voice: Russian accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 8 (-1) | 5 (-3) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp.
Miles Staurheim, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His blonde hair and beard is wavy and long. His fierce gray eyes like to dwell on things.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Miles enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Joker, Justice. Flaws: Hedonist. Bonds: Military, Religious. Occupation: Laborer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Celestial, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
Possessions: 1000 cp.
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