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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Quarethon Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His crest is brass and curly. His eyes are red and he is always smoking a pipe.

Personality: He exudes charisma. He is a tour de force of persuasion. He also has developed a complete distrust of the Glassblower profession.

History: Quarethon hails from a village terrorized by drow. His family was turned out during the war. He and his family wandered west to less war torn lands. He has taken up work as a Ruler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To be a Glassblower again; and he'd like to take his coworkers down a peg

Flaws: PTSD. Bonds: Attractive, Job, Enemies. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Quarethon Daardendrian, Male Dragonborn Warrior 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 7
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills Investigation +0, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 500 sp.


Social Check DCs


Nim Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, tan shirt, and black tie. He sports a long auburn beard, and similarly colored long hair. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nim is combative with any and all who dare try his patience in the slightest.

History: He was born into a rich family. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Artistic, Justice. Bonds: Rich, Immigrant. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Nim Blumenthal, Male Half-Elf Monk 1
Medium (5'6") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 6 (-2)5 (-3) 12 (+1)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 700 sp.


Social Check DCs


Mella Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She stands about 5'3" and dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her right leg appears badly burned and disfigured. She wears a broad hat to cover her moderate length silver hair. Her green eyes lackadaisically let the world flow into them.

Personality: Cocky and sure of herself, she believes she is the best Tanner born in the past three hundred years. She has a small toy that she constantly fidgets with.

History: From birth she was tutored by a cruel and relentless mentor. From her teen years she was always beautiful and desirable, so people have always doted on her. She has worked as a Tanner like her father before her.

Motivation: To be a Seamstress again.

Flaws: Addict. Bonds: Attractive, Job, Mentor. Occupation: Tanner

Voice: Pirate accent

Attributes [hide]

Mella Iranapha, Female Elf Druid 2
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)14 (+2) 12 (+1)7 (-2)
Skills Intimidation +0, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Halfling
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: Just what you see.


Social Check DCs


Fenriz Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with wide-brimmed hat. His long red hair is drawn into a two foot long braid. His eyes are a pleasant gold.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: A powerful brothel owner made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's in love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Mentor. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Fenriz Rescue, Male Tiefling Barbarian 2
Medium (6'1") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 6 (-2)15 (+2)
Skills Acrobatics +2, History +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1400 sp. Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (500 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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