Rangrim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a grey armored body suit, with a simple tan line shooting up and back down. His whole body is exceptionally muscular. His auburn hair is unkempt and raggedy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is extraordinarily eccentric. Rangrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Painter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: Revenge; and he is not mentally stable, and does not behave rationally
Flaws: Ugly, Insane. Bonds: Immigrant, Poor. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 sp.
Delg Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear brown tank tops with black pants. He wears a deerstalker hat to hide his balding. His eyes are violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.
Motivation: Find a way to reverse the transformation of his sister; and he is greedy
Ideals: Artistic. Bonds: Nature, Military, Rich, Family. Occupation: Healer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 240 gp. 1 Masterwork Uncommon Weapon.
Namfoodle Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He very much looks the part of a Fortune-teller, and he perpetually has his shortspear ready. He wears his red hair down. His eyes are likewise hazel. His teeth are white and perfect.
Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Namfoodle was born with his mother's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Namfoodle fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Obtaining odd cultural Human artifacts is his passion.
Ideals: Fighting. Flaws: Shy. Bonds: Job, Attractive, Adventurer. Occupation: Fortune-teller
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 10 (+0) | 7 (-2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
Emmeline Alby, Female Human [Permalink]
Personal [hide]
Description: She is a mite stocky and tends to wear a large brown jacket. She has wavy blonde hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is obsessed with a lost civilization.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Brewer. She now owns her own business.
Motivation: She'd like to take her coworkers down a peg; and retire the richest woman in the south
Ideals: Gifted, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Adventurer, Job. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Auran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 60 gp.
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