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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Matilda Selevarun, Female Half-Elf [Permalink]

Personal [hide]

Description: The light-skinned woman stands 4'8" and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her eyes are hazel and she is always smoking a pipe.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: She served in the navy to pay for her family's outstanding loans. There was a wharf not far from home where she often wandered off to fish. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the west.

Ideals: Entrepeneur, Optimist, Philantrophist. Bonds: Military, Nature. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Matilda Selevarun, Female Half-Elf Aristocrat 3
Medium (4'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 16000 cp. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Meena Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears just a blue suit. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She has styled her silver hair well, parting it to the right. She tend to wears goggles to shield her eyes.

Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Meena was raised in a hard working conservative environment. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She inherited the family business which she has now maintained for 11 years.

Motivation: She is unsatisfied with her job; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Philantrophist. Bonds: Rich, Enemies, Job, Attractive. Occupation: Mercenary

Voice: Laughs frequently while speaking

Attributes [hide]

Meena Ironhide, Female Gnome Rogue 1
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 18 (+4)14 (+2) 10 (+0)15 (+2)
Skills Arcana +4, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Merihim Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. His hair is white and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His job bores him to no end. He has decided to make it more interesting.

History: Merihim was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Cartwright and occasionally as a mercenary.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic. Bonds: Attractive, Job, Adventurer, Criminal record. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Merihim Sympathy, Male Tiefling Warrior 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Nature +2, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. 2 Tanglefoot bags.


Social Check DCs


Bernard Kensley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has all his life been fascinated with dancing.

History: The child of a Layabout, who enjoyed hunting, Bernard was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered dancing. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the west; and he seems to be bored by most things

Ideals: Entrepeneur, Philantrophist, Artistic. Bonds: Poor, Nature. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Bernard Kensley, Male Human Cleric 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 16000 cp.


Social Check DCs

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