Caramip Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'6" and is a bit bulky. She is very muscular particularly in the legs. She has the majority of her body covered in plate. She has styled her red hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.
Personality: Caramip speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: The child of southern immigrants she idolized her mother. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Ideals: Impeccable, Gifted. Bonds: Adventurer, Immigrant. Occupation: Carpenter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Common Melee.
Unvera Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is dressed in an above average manner. She has moderate length silver hair. Her gray eyes are slightly larger than normal.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has a minor phobia of water and hates getting wet.
History: Unvera was born the youngest of three triplets. Unvera abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her old friends
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Family, Adventurer. Occupation: Beggar
Voice: Uses sign language
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
2 (-4) | 13 (+1) | 11 (+0) | 10 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 800 sp.
Randal Landon, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He sports a long white beard, and similarly colored long hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. A true patriot, Randal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants nothing more than to rejoin the army
Flaws: Addict, Racist. Bonds: Criminal record, Military, Poor. Occupation: Glassblower
Voice: Old thin voice
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +1
Possessions: 200 sp.
Fibblestib Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing the road beaten gear of a warrior. His auburn hair is still thick. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Fibblestib has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes
Ideals: Fighting, Impeccable, Philantrophist. Flaws: Ugly, Disease. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 18 (+4) | 6 (-2) | 10 (+0) | 4 (-3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Half-Plate.
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