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Advanced [show]


Habor Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'7" western man, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His red hair is greasy and uncared for. He has silver eyes and a black hat with a yellow feather.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is harsh and unforgiving.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Sculptor job and began his own company from there.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult; and to be a dyer again

Ideals: Opinionated, Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Sculptor

Voice: Uses lots of figures of speech

Attributes [hide]

Habor Sympathy, Male Tiefling Cleric 1
Medium (5'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 4 (-3)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 150 gp.


Social Check DCs


Aramil Galanodel, Male Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He also has developed a complete distrust of the Dilettante profession.

History: He was born blind and as such lacked many opportunities for work. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. During his travels, Aramil and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Aramil discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Aramil fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his old friends.

Flaws: Insane, Disease, PTSD. Bonds: Adventurer, Job. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Aramil Galanodel, Male Elf Paladin 1
Medium (5'1") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)10 (+0) 10 (+0)10 (+0)
Skills History +2, Performance +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 gp. Tiger eye turquoise (8 gp). 1 Chain shirt.


Social Check DCs


Bernard Darby, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a brown coat over a white low-cut shirt, and a feathered hat upon his head. His long red hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He feeds upon the attention of others.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bernard took refuge in the old dungeon and found the beat up sai and armor he uses now. He hasn't been sleeping well lately.

Motivation: An old rival family wants him found; and regain custody of his son

Flaws: Insomniac. Bonds: Attractive, Nature, Family. Occupation: Guard

Voice: Stutters

Attributes [hide]

Bernard Darby, Male Human Cleric 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Religion +1, Stealth +0
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. White pearl (130 gp).


Social Check DCs


Werydd Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 4'0" and wears a faded coat and loose pants complete with feathered hat. Her brown hair is cut jaggedly and amateurishly. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: The child of eastern immigrants she idolized her mother. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: To unite with her brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Bonds: Criminal record, Immigrant, Military, Family. Occupation: Dilettante

Voice: Jamaican accent

Attributes [hide]

Werydd Morigak, Female Dwarf Commoner 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)10 (+0) 14 (+2)10 (+0)
Skills Athletics +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 50 gp. 1 Banded mail.


Social Check DCs

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