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NPC Generator

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Advanced [show]


Birel Teinithra, Female Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears skinny pants and wears a tan and black robe with the hood down. Her hair is long and silver with streaks of auburn, and is pulled back with small tan clips. She has a dull look in her green eyes.

Personality: She is happy with her job as a Dilettante. She turns her eye from what people do, preferring to live and let live. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She got into the Dilettante business at a young age. When Birel reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now owns her own business.

Motivation: Retire the richest woman in the south; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job, Military. Occupation: Dilettante

Voice: Gruff and masculine

Attributes [hide]

Birel Teinithra, Female Elf Rogue 1
Medium (5'1") Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)14 (+2) 13 (+1)18 (+4)
Skills Insight +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Giant
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp. Rose (30 gp).


Social Check DCs


Merla Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She sports white clothing, slightly heavier than average wear. She has styled her auburn hair well, parting it to the right. Her eyes are a pleasant gray.

Personality: She is extraordinarily eccentric. She also hits on women, regardless of circumstances.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Over the years she perfected her riding and shooting skills. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Assassin and was forced into it by her family; and regain custody of her daughter

Ideals: Gifted. Flaws: Insane. Bonds: Has a crush, Nature, Family. Occupation: Assassin

Voice: Tuts and clicks tongue

Attributes [hide]

Merla Jamjar, Female Halfling Druid 3
Small (2'11") Halfling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)9 (-1) 10 (+0)13 (+1)
Skills Athletics +0, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


Kabbarg Hackney, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she is dressed in an above average manner. Her golden hair is still thick. She tend to wears goggles to shield her eyes.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kabbarg took refuge in the old dungeon and found the beat up shortbow and armor she uses now. Due to her spouse's obsession with being a Guard they were divorced and she won custody of their daughter. She worked as a Servant, and she later adopted a second daughter.

Motivation: To share knowledge with the world; and her spouse's relatives view her with great suspicion

Ideals: Optimist, Logical. Bonds: Attractive, Family, Nature. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Kabbarg Hackney, Female Half-Orc Ranger 2
Medium (6'4") Half-Orc, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 11 (+0)7 (-2) 11 (+0)8 (-1)
Skills Animal Handling +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 310 gp.


Social Check DCs


Smoking Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His red fur is lengthy. He wears round tiny glasses practically rammed into his face.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Smoking was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He inherited the family business which he has now maintained for 15 years.

Motivation: Regain custody of his daughter; and wants to raise his children well

Flaws: Insomniac. Bonds: Family, Job, Attractive. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

Smoking Of Ivory, Male Tabaxi Warrior 1
Medium (5'10") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)18 (+4)
Skills Athletics +4, Religion +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3

Possessions: 700 sp.


Social Check DCs

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