Joser Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears red cloth garments or leather armor. His chestnut hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is terrified, and will act out of fear; and to end his boredom
Ideals: Professionalism. Flaws: Ugly, Mundane, Fearful. Bonds: Poor. Occupation: Engraver
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 15 (+2) | 12 (+1) | 11 (+0) | 3 (-4) | 16 (+3) |
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee -2 / 1d6-4, Ranged +4 / 1d6+2, Grapple +2
Possessions: 230 gp.
Kipper Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'7" and is dressed in earthy colors with a tan and grey handkerchief worn on his right side. His right hand appears badly burned and disfigured. His chestnut hair, when down, is lengthy. His eyes are likewise green.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the north to a Map Maker, Kipper learned a great deal about his mother's area of expertise. He worked as a nervous Map Maker and found it very stressful. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he doesn't get along with people that don't share his tastes
Ideals: Disciplined, Artistic, Impeccable. Bonds: Job, Family. Occupation: Map Maker
Voice: High pitched, excited
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 5 (-3) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. White pearl (90 gp). 1 Buckler.
Egelina Hadley, Female Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She very much looks the part of a Bellfounder. Her hair is greying and her face has many wrinkles. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She also is a firm believer in the womanly ideal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Bellfounder for the past few years.
Motivation: She is greedy; and money/treasure
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Rich. Occupation: Bellfounder
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Thodris Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes dart from person to person to random spaces in the air.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born into a rich family. Thodris was born on a far eastern forest where she grew up under the tutelage of her father, an expert Mercenary. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She has a rivalry with the Church that dominates her actions; and she has decided she is irredeemable
Bonds: Attractive, Criminal record, Job, Rich, Immigrant, Religious. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 5 (-3) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 140 gp.
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