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NPC Generator

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Advanced [show]


Yevelda Barclay, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has done her best to style her silver hair to look like a famous performer. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: To reunite with her old friends; and she has passion for adventuring and risk

Ideals: Athletic. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Yevelda Barclay, Female Half-Orc Rogue 1
Medium (4'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)6 (-2) 10 (+0)14 (+2)
Skills Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 90 gp.


Social Check DCs


Urshar Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her black hair is smooth and relatively long. She is baby faced.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Born to a pair of adventurers, Urshar grew up listening to her mother's many stories. Her mother had invested heavily in several trade routes and wanted her to inherit them. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants her found; and she has money and likes to spend it

Flaws: Shy, Hedonist. Bonds: Attractive, Adventurer, Rich, Family. Occupation: Miner

Voice: Relaxed voice

Attributes [hide]

Urshar Daraln, Female Dwarf Barbarian 1
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)7 (-2) 13 (+1)12 (+1)
Skills Athletics +0, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 140 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Smoking Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his cinnamon fur to look like a famous performer. His blue eyes dart from person to person.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Shy, Insane. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Smoking Thunder, Male Tabaxi Warlock 2
Medium (5'5") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 14 (+2)9 (-1) 15 (+2)9 (-1)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Olgoth Hackney, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear white clothing when he does not wear armor. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Olgoth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast island. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Family. Occupation: Spy

Voice: French accent

Attributes [hide]

Olgoth Hackney, Male Half-Orc Adept 3
Medium (5'10") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Intimidation +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Tanglefoot bags.


Social Check DCs

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