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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Merla Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft pastel waves gently in the breeze. Beneath her clothing is a huge mess of scar tissue. She has wavy blonde hair. Her eyes are amber.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a white middle class family as the only child. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To end her boredom; and to share knowledge with the world

Ideals: Passionate, Logical. Flaws: Mundane. Bonds: Rich, Slave. Occupation: Sellsword

Voice: Squeaky

Attributes [hide]

Merla Elderberry, Female Halfling Commoner 1
Small (2'9") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 10 (+0)7 (-2) 10 (+0)12 (+1)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 160 gp.


Social Check DCs


Three Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears a fancy pastel suit. He has cinnamon fur. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Three was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Three decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a rival would like him out of the picture

Ideals: Justice, Artistic. Flaws: Secretive, Greedy. Bonds: Attractive, Criminal record. Occupation: Cook

Voice: Gruff and masculine

Attributes [hide]

Three Of Spirit, Male Tabaxi Druid 1
Medium (6'7") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)9 (-1) 10 (+0)14 (+2)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 600 sp.


Social Check DCs


Arnold Atterton, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. His whole body is exceptionally muscular. With a patchy auburn beard and wild auburn hair. He wears an eyepatch.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Adventurer

Voice: Low rumbling, strings words together

Attributes [hide]

Arnold Atterton, Male Human Fighter 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)14 (+2) 13 (+1)8 (-1)
Skills Athletics +1, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Celestial
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4

Possessions: 160 gp. Red spinel (140 gp). 1 Banded mail.


Social Check DCs


Phann Qualanthri, Female Elf [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She wears just a tan suit. Her whole body is exceptionally muscular. Her chestnut hair is knotted and matted. She wears an eyepatch.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is skeptical of what others tell her and is slow to trust.

History: Gifted from a young age, Phann studied abroad. Phann was born on a far western island where she grew up under the tutelage of her father, an expert Spice Merchant. She left for the west, certain she would find work there.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Phann Qualanthri, Female Elf Rogue 3
Medium (4'7") Elf, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)17 (+3) 12 (+1)5 (-3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Draconic, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs

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