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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shivering Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born in a small village he learned the ways of the warrior from his father. Brilliant and gifted he never wanted to apply himself. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Many goblins want him driven away; and revenge

Ideals: Fighting, Gifted, Justice. Bonds: Criminal record, Enemies. Occupation: Doctor

Voice: Boston accent

Attributes [hide]

Shivering Thunder, Male Tabaxi Adept 1
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 10 (+0)7 (-2) 8 (-1)16 (+3)
Skills Intimidation +5
Senses Passive Perception 9
Languages
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is light but she possesses many violet ritualistic tattoos. She wears professional attire. She has moderate length brown hair. She is baby faced.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Millicent was born with her father's beautiful face. She made a point of taking high paying jobs and getting most of it up front. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She doesn't get along with people that don't share her tastes; and a need for knowledge about a nearby landmark

Ideals: Justice, Impeccable. Bonds: Attractive, Adventurer, Rich. Occupation: Dyer

Voice: High pitched, excited

Attributes [hide]

Millicent Staurheim, Female Human Aristocrat 2
Medium (5'5") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 6 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 7 (-2)13 (+1) 8 (-1)7 (-2)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 120 gp. Red garnet (70 gp). 4 Alchemist’s fire.


Social Check DCs


Hethress Sumnarghthrysh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and prefers to wear black clothing when she does not wear armor. She wears her green crest down. Her red eyes dart from person to person.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is obsessed with a lost civilization.

History: Hethress was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She made a point of taking high paying jobs and getting most of it up front. She was granted arcane powers by her dying sister.

Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac

Ideals: Athletic, Gifted. Flaws: Emotional. Bonds: Adventurer, Poor, Criminal record. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Hethress Sumnarghthrysh, Female Dragonborn Fighter 1
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)16 (+3) 14 (+2)12 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Terran, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp. Brown-green garnet (110 gp).


Social Check DCs


Spear On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: An older woman who is dressed in earthy colors with a brown and grey handkerchief worn on her left side, she is not a threatening figure. She wears her brown fur up. Her eyes are likewise blue.

Personality: Spear speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is skeptical of what others tell her and is slow to trust.

History: She got into the Sage business at a young age. She was an apprentice working in her mother's forge. She moves from town to town, unable to find a place to settle.

Motivation: She is wracked by social anxiety; and further expansion of business

Ideals: Impeccable. Flaws: Shy, Fearful. Bonds: Job, Immigrant. Occupation: Sage

Voice: Deep voice with rolling R's

Attributes [hide]

Spear On the Water, Female Tabaxi Expert 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2

Possessions: 140 gp. 1 Masterwork Light wooden shield.


Social Check DCs

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