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NPC Generator

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Advanced [show]


Baern Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears brown leather gloves, a brown jacket, and tight pants, marred by beers. With bright silver hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sculptor arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: He has money and likes to spend it.

Flaws: Ugly, Addict, Secretive, Forgetful. Bonds: Rich. Occupation: Sculptor

Voice: Slow speaker

Attributes [hide]

Baern Goldfinder, Male Dwarf Commoner 3
Medium (4'4") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 9 (-1)15 (+2) 16 (+3)9 (-1)
Skills Athletics -1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Auran
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 800 sp.


Social Check DCs


Hugh Hildenman, Male Half-Elf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears yellow trousers with green and black striped suspenders. He wears various colorful collared shirts, and a wedding ring on his right hand. He wears his hair in dreadlocks. He has a dull look in his gray eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the north. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his daughter; and he is compelled to act according to his religious beliefs

Ideals: Persistence. Bonds: In love, Family, Religious, Immigrant. Occupation: Fletcher

Voice: Scandinavian accent

Attributes [hide]

Hugh Hildenman, Male Half-Elf Expert 2
Medium (5'8") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 13 (+1)11 (+0) 10 (+0)9 (-1)
Skills Nature +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1

Possessions: 80 pp. 1 Crowbar.


Social Check DCs


Numba Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she sports tan clothing, slightly heavier than average wear. Her chestnut hair is lengthy. Her skin is flawless and her amber eyes scan people very quickly.

Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with a lost civilization.

History: She was born to loving parents in a slum to the east. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off her debts; and she's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Debt. Occupation: Apothecary

Voice: Low range voice

Attributes [hide]

Numba Tarkelby, Female Gnome Expert 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)9 (-1) 6 (-2)10 (+0)
Skills Acrobatics +0
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple +0

Possessions: 360 gp.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. His brown hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has all his life been fascinated with dancing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

John Merton, Male Human Druid 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)9 (-1) 9 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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