Rael Mystralath, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He has a blonde handlebar mustache and slicked back blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Rael was born in the south. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: He's attracted to the PC; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Persistence. Bonds: Criminal record, Family, Has a crush. Occupation: Healer
Voice: Draws out vowels
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 10 pp. 1 Good lock.
Theodoric Shelley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. He has silver hair. His eyes are gray and he is always smoking a pipe.
Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born at the edge of vast plains. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and to reunite with his old friends
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Nature, Adventurer. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 7 (-2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp. Brass mug with jade inlays (200 gp).
Aldous Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He sports a long white beard, and similarly colored long hair. His green eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was a mechanic, and taught him how to fix just about anything. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist, Justice, Persistence. Flaws: Antagonistic. Bonds: Rich. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Unvera Humplebumple, Female Gnome [Permalink]
Personal [hide]
Description: This dark-skinned female very much looks the part of a Dilettante. She is tall, broad shouldered and powerfully built. Her golden hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She does not believe in betrayal or weakness as things to be tolerated. Further she is a bit of a stoner and is frequently out of it.
History: Unvera was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Dilettante responsibilities is difficult; and to reunite with her absent mother
Ideals: Justice. Flaws: Ugly, Addict. Bonds: Job, Family. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
Possessions: 50 gp. Solid gold idol (300 gp).
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