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Advanced [show]


Baggi Harrington, Female Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and muscular, this eastern woman wears tight fighting clothing, which leaves very little to the imagination. She has slicked back white hair. Her amber eyes dart from person to person to random spaces in the air.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Baggi enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Baggi lived on a farm with her mother, near the main road leading to a nearby town. Brilliant and gifted she never wanted to apply herself. She has been saving her money to try and buy her sister's freedom.

Motivation: Doesn't want to be a Masseuse and was forced into it by her family; and to unite with her sister

Ideals: Fighting, Athletic, Gifted. Flaws: Hedonist. Bonds: Family. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Baggi Harrington, Female Half-Orc Wizard 1
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)5 (-3) 13 (+1)5 (-3)
Skills History -1, Intimidation -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Golden pearl (110 gp).


Social Check DCs


Ar-Karo Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a robe, a symbol of strength around his neck, and a sai on his belt. He has done his best to style his golden hair to look like a famous performer. His amber eyes are passionate and lively.

Personality: Calm and collected, he is a well trained Spy. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Ar-Karo was born the youngest of three triplets. He was an apprentice working in his mother's forge. Due to his spouse's obsession with being a Mortician they were divorced and he won custody of their son. He worked as a Spy, and he later adopted a second son.

Motivation: Find a way to reverse the transformation of his sister; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Insane. Bonds: Job, Family. Occupation: Spy

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ar-Karo Clapham, Male Half-Orc Adept 1
Medium (6'8") Half-Orc, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 8 (-1)6 (-2) 9 (-1)7 (-2)
Skills Deception +0, Investigation +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp. Carnelian (20 gp). 1 Bullseye lantern.


Social Check DCs


Cloak In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. Her white fur is greasy and uncared for. Her eyes are green and catlike.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cloak took refuge in the old dungeon and found the beat up quarterstaff and armor she uses now. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: A deep hatred of orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it

Ideals: Passionate. Flaws: Ugly. Bonds: Rich, Enemies, Military, Nature. Occupation: Tailor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cloak In the Wind, Female Tabaxi Aristocrat 1
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 8 (-1)14 (+2) 6 (-2)8 (-1)
Skills Intimidation +1, Survival +0
Senses Passive Perception 8
Languages Common, Druidic, Draconic
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 40 gp.


Social Check DCs


Mantus Agility, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears dark leathers with embroidery. He sports a flattop hair cut. His red eyes are passionate and lively.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Barber mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and to protect his home

Ideals: Philantrophist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant. Occupation: Server

Voice: Prounounces S like Z

Attributes [hide]

Mantus Agility, Male Tiefling Warlock 2
Medium (5'11") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)10 (+0) 9 (-1)14 (+2)
Skills Deception +4, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 350 gp. Lapis lazuli (7 gp). Chalcedony (20 gp).


Social Check DCs

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