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NPC Generator

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Advanced [show]


Gnarsh Dryden, Male Half-Orc [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long red hair reaches down to his waist. His face is scarred and worn.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and wishes to resurrect an old love

Ideals: Professionalism, Impeccable. Flaws: Ugly. Bonds: In love, Nature, Job. Occupation: Dilettante

Voice: Hollow voice

Attributes [hide]

Gnarsh Dryden, Male Half-Orc Ranger 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 13 (+1)6 (-2)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp.


Social Check DCs


Zedaar Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'4" northern man, he typically wears a sleeveless long coat of deep green leather and dull tan iron scale mail. He wears a wide-brimmed hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is very quiet and rarely speaks above a whisper. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Zedaar was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He now owns his own business.

Motivation: Wants to open a new tavern.

Flaws: Shy. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Zedaar Orexijandilin, Male Dragonborn Barbarian 2
Medium (6'4") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 13 (+1)10 (+0)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Two Llamas Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman is dressed in an above average manner. Her fur, while still mostly yellow, has prominent grey streaks. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Seamstress they were divorced and she won custody of their son. She worked as a Slave Trader, and she later adopted a second son.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Ideals: Disciplined. Flaws: Antagonistic, Depressed. Bonds: Attractive, Family. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas Of Clay, Female Tabaxi Bard 1
Medium (6'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 10 (+0)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 5000 cp.


Social Check DCs


Lorilla Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she likes to wear darkened spectacles and heavy clothing, no matter the weather. She wears her chestnut hair up. She wears large thick round spectacles.

Personality: She is witty, but her monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was born to a criminal king-pin and mafia family Lorilla was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lorilla decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To protect her home; and she has decided she is irredeemable

Ideals: Joker, Justice. Bonds: Criminal record, Guardian. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Lorilla Fapplestamp, Female Gnome Wizard 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 14 (+2)7 (-2) 12 (+1)12 (+1)
Skills Arcana +0, Nature +0
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp.


Social Check DCs

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