Alex Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. He has a hunchback. He keeps his black hair in a pixie cut. His eyes are amber and beady.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Butcher mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Seamstress
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp. 1 Antitoxin. 1 Everburning torch. 1 Everburning torch.
Driindar Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed mace, just in case. She has green crest. She is baby faced.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a logical person and will generally grow upset if things defy logic and science.
History: Gifted from a young age, Driindar studied abroad. A few years later when the west was not economically sound they moved to her current location. She used her abilities to travel the world and help people.
Motivation: Wants to work out more often; and a deep hatred of goblins
Ideals: Athletic, Gifted, Logical, Philantrophist. Bonds: Immigrant. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 110 gp. Chrysoprase (30 gp). 1 Masterwork Uncommon Weapon.
Cloud Hummingbird, Female Tabaxi [Permalink]
Personal [hide]
Description: She is wearing a long, pastel, dusty cloak. She is portly but not overly obese. She keeps her cinnamon fur in a pixie cut. Her eyes are green and catlike.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. As long as the job gets done she does not care how it got done.
History: She comes from a rich eastern family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and wants to have a good time and be beloved
Ideals: Professionalism, Optimist. Flaws: Shy. Bonds: Rich, Family. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 14 (+2) | 8 (-1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Kerkad Beryntolthropal, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man wears many layers of old clothing at all times. His silver crest is long and unkept. He wears an eyepatch.
Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Kerkad hails from a village terrorized by brigands. When money was particularly tight he was walking through alleys when he overheard a Blacksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He wants revenge against brigands; and he has a rivalry with the church that dominates his actions
Flaws: Ugly, Shy, Fearful. Bonds: Poor, Enemies, Religious. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
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