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NPC Generator

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Advanced [show]


Euphemia Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears clothing that is held on in multiple layers but all of it is in poor condition. She has wavy black hair. Her blue eyes peer out from beneath her broad red hat.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Halfling in existence. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to loving parents in a slum to the north. Euphemia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She's looking for her big break; and meet up once more with her childhood friend

Ideals: Justice. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Euphemia Smoothhands, Female Halfling Druid 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)14 (+2) 6 (-2)8 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 8
Languages Common, Halfling, Orc, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 sp.


Social Check DCs


Shifting Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He is well dressed, but even with his fine clothing he looks run-down. Beneath his clothing is a huge mess of scar tissue. His black fur is thinning but still full. His amber eyes dart from person to person to random spaces in the air.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tanner arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: To be a Marshal again; and expand his business

Flaws: Disease. Bonds: Slave, Rich, Job. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Shifting Plume, Male Tabaxi Cleric 1
Medium (5'7") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Nature +1, Persuasion +1
Senses Passive Perception 11
Languages
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is well dressed, but even with his fine clothing he looks run-down. His fur is orange and curly. His eyes are likewise yellow.

Personality: A skeptical and narcissistic man, Dagger's first love is himself. His second love is also himself. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. He worked as a nervous Assassin and found it very stressful. He now owns his own business.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Hedonist. Bonds: Nature, Job. Occupation: Assassin

Voice: American accent

Attributes [hide]

Dagger Timber, Male Tabaxi Rogue 1
Medium (5'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)7 (-2) 9 (-1)10 (+0)
Skills Acrobatics +2, Religion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp. Chrysoprase (70 gp).


Social Check DCs


Hirrathak Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely black suit with green socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red crest is lengthy. He has several tiny amethyst earrings on each ear.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A strong sense of loyalty to Tabaxi people; and he uses money and sex appeal to get what he needs

Flaws: Racist. Bonds: Attractive, Rich, Slave. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Hirrathak Hshhsstoroth, Male Dragonborn Rogue 1
Medium (6'7") Dragonborn, Neutral Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: 1000 cp.


Social Check DCs

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