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NPC Generator

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Advanced [show]


Gale Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He has wavy red fur. He has copper eyes and a brown hat with a blue feather.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Gale was born with his mother's beautiful face. His childhood dream was to be a Doctor, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To reunite with his old friends; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Soapmaker

Voice: Booming voice

Attributes [hide]

Gale Of Dragons, Male Tabaxi Commoner 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)10 (+0) 9 (-1)18 (+4)
Skills Deception +6, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp.


Social Check DCs


Warryn Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a blue shirt with thin tan vertical stripes and brown pants. His right leg appears badly burned and disfigured. His hair is silver and curly. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Warryn lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Logical. Flaws: Addict, Insomniac. Bonds: Family. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Warryn Horcusporcus, Male Gnome Rogue 2
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)13 (+1) 12 (+1)10 (+0)
Skills Deception +2
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 140 gp.


Social Check DCs


Rolen Wasanthi, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a tan tunic with grey highlights, and long black pants that bunch up around his shoes. His hair is always cut to a buzz. His green eyes are slightly larger than normal.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Rolen was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has dedicated himself to building a better world.

Motivation: Wants a kiss; and he desires power and/or immortality

Ideals: Passionate. Flaws: Ugly. Bonds: Adventurer, Poor, Military, Has a crush. Occupation: Seamstress

Voice: Relaxed voice

Attributes [hide]

Rolen Wasanthi, Male Elf Aristocrat 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 4 (-3)12 (+1) 5 (-3)5 (-3)
Skills Intimidation -1, Perception -1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 6 Acid flasks.


Social Check DCs


Tree Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 6'0" and is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her left leg appears badly burned and disfigured. Her white fur is long and unkept. She wears round tiny glasses practically rammed into her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: When she was but 3 years old her parents immigrated from the north. Tree was born on a far northern plains where she grew up under the tutelage of her father, an expert Fortune-teller. She left for the north, certain she would find work there.

Motivation: To share knowledge with the world; and her spouse's relatives view her with great suspicion

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Fortune-teller

Voice: Timid voice

Attributes [hide]

Tree Moon, Female Tabaxi Warrior 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)8 (-1) 9 (-1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4

Possessions: 140 gp. Amber (160 gp).


Social Check DCs

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