Aasathra Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'7". She is generally shirtless and showing off her tattooed chest, and her gloved hand is found clutching a crossbow. Her green crest is matted, messy, and big. Her eyes are red and catlike.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now travels the world, in search of power and loot.
Motivation: Someone believes her a fraud; and to reunite with her old friends
Ideals: Persistence, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer, Enemies. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 700 sp.
Shamil Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking southern female in her early mid-life. She wears a blue tunic with white highlights, and long brown pants that bunch up around her shoes. Sporting a golden mohawk this woman's hair draws a lot of attention. This gray eyed southerner is not easily forgotten.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She is the product a well kept family trust fund and as such has never really known need. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She now mingles about in high society.
Motivation: To protect her home; and she has money and likes to spend it
Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Immigrant, Guardian. Occupation: Adventurer
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Gnome, Neutral Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: Coral (80 gp). 1 Masterwork Common Melee.
Right-Handed Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her brown boots flare out at the collars. She wears a wide-brimmed hat to cover her moderate length red fur. Her eyes, though not visible through her cowl, are blue.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken as a slave by a traveling circus and forced to perform Since then, she has sought to make the best of life.
Motivation: Someone believes her a fraud; and she is currently in port desperately looking for someone to get her out
Ideals: Optimist, Gifted. Bonds: Immigrant, Enemies, Slave. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Ulfgar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized amber on his left hand. His brown hair is kept up in a ponytail inside a Stetson hat. He has a tattooed face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he is greedy
Ideals: Philantrophist, Gifted. Bonds: Attractive, Rich, Guardian. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Half-Plate.
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