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NPC Generator

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Advanced [show]


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His hair is brown and very short. He has gleaming, smiling violet eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born blind and as such lacked many opportunities for work. Gerard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Disease, Insane. Bonds: Attractive, Adventurer. Occupation: Crown-heir

Voice: High pitched and raspy

Attributes [hide]

Gerard Hastings, Male Human Fighter 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 7 (-2)9 (-1)
Skills Perception +0, Performance +1
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp. Peridot (30 gp).


Social Check DCs


Alexandre Heiser, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his pickaxe. His hair is greying and his face has many wrinkles. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He misses his home and complains about the freezing weather, even in summer.

History: Alexandre was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother.

Ideals: Joker. Bonds: Attractive, Immigrant, Family. Occupation: Miner

Voice: Uses sign language

Attributes [hide]

Alexandre Heiser, Male Human Expert 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)10 (+0) 6 (-2)18 (+4)
Skills Intimidation +6, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Quick Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears just a brown suit. He is physically well-built. His white fur is heavily combed to the left. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Military, Slave. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

Quick Wind, Male Tabaxi Commoner 3
Medium (6'3") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)7 (-2) 8 (-1)7 (-2)
Skills Medicine +1, Performance +0
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2600 sp. Azurite (16 gp). Emerald (700 gp). Star ruby (700 gp).


Social Check DCs


Thorpe Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears an entirely white suit with grey socks and a vest with buckled shoes. His long auburn hair reaches down to his waist. His face is scarred and worn.

Personality: Thorpe is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. In his 11th year, his parents were killed by a goblins raid, leaving Thorpe alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Layabout

Voice: Relaxed voice

Attributes [hide]

Thorpe Jamjar, Male Halfling Aristocrat 1
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 gp. 3 Smokesticks.


Social Check DCs

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