Qualen Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He wears just a tan suit, marred by beers. His blonde hair is matted, messy, and big. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born into a rich family. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He now owns his own business.
Motivation: Expand his business.
Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Job, Rich. Occupation: Servant
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 6 (-2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 6000 cp. 1 Chain shirt.
Nalral Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears dull grey sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His brown hair is long and unkept. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. As long as the job gets done he does not care how it got done.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.
Motivation: Wants to work out more often; and to find somewhere to settle down
Ideals: Athletic, Professionalism. Flaws: Ugly, Addict. Occupation: Spy
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 70 gp. Brass mug with jade inlays (300 gp).
Gynnie Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Halfling, and stands approximately 2'9". She wears many layers of old clothing at all times, and her gloved hand is found clutching a glaive. Her chestnut hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: Gynnie hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born a particularly ugly child, much to the horror of her parents. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gynnie fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She would like to get married and retire; and she is not mentally stable, and does not behave rationally
Ideals: Artistic, Fighting. Flaws: Ugly, Insane. Bonds: Poor, Nature. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 10 (+0) | 9 (-1) | 5 (-3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 4000 cp.
Ugarth Hadley, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and black with streaks of golden, and is pulled back with small white clips. His beard is golden, braided, and well cared for. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. Ugarth is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the east, but his parents moved at a very young age to the north. His childhood dream was to be a Locksmith, but he was a colossal failure. He has drifted from career to career and currently works as a Server.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and doesn't want to be a server and was forced into it by his family
Flaws: Addict. Bonds: Rich, Family, Immigrant, Job. Occupation: Server
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'8") Half-Orc, Neutral Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 5 (-3) | 10 (+0) | 11 (+0) | 9 (-1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
