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NPC Generator

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Advanced [show]


Lone In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a mite stocky and very much looks the part of a Assassin. Her fur is beige and curly. She is baby faced.

Personality: She is happy with her job as a Assassin. She turns her eye from what people do, preferring to live and let live. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born at the edge of vast island. In her 12th year, her parents were killed by a giants raid, leaving Lone alone in the world. After a stint in an orphanage, she was adopted. She then took over the family business and is one of the better Assassin for hire.

Motivation: To find somewhere to settle down; and several ex partners dislike her way of doing things and want revenge

Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Lone In the Wind, Female Tabaxi Monk 1
Medium (5'11") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 6 (-2)9 (-1) 13 (+1)11 (+0)
Skills Investigation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Drusilia Ariessus, Female Elf [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She is generally shirtless and showing off her tattooed chest. She is an epitome of beauty. Her brown hair is smooth and relatively long. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in the north, but her parents moved at a very young age to the south. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She left for the north, certain she would find work there.

Motivation: She's looking for her big break.

Flaws: Shy. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Scribe

Voice: Scandinavian accent

Attributes [hide]

Drusilia Ariessus, Female Elf Druid 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 6 (-2)9 (-1) 17 (+3)11 (+0)
Skills History +1, Intimidation +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 300 sp.


Social Check DCs


Rathkran Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a black suit, white shirt, and green tie. His rusty crest is kept up in a ponytail inside a broad hat. He has gleaming, smiling red eyes.

Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rathkran took refuge in the old dungeon and found the beat up flail and armor he uses now. He has worked as a Interpreter like his mother before him.

Motivation: Wants to work out more often; and he is unsatisfied with his job

Ideals: Athletic. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Interpreter

Voice: Speaks through clenched teeth

Attributes [hide]

Rathkran Ebynichtomonis, Male Dragonborn Rogue 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 14 (+2)7 (-2) 13 (+1)10 (+0)
Skills Acrobatics -1, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged -1 / 1d4-3, Grapple +4

Possessions: 2000 cp. Amber (40 gp).


Social Check DCs


Nordak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has moderate length brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Beggar they were divorced and he won custody of their son. He worked as a Bellfounder, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Insane, Antagonistic. Bonds: Attractive, Mentor, Poor, Family. Occupation: Bellfounder

Voice: Hissing voice

Attributes [hide]

Nordak Daerdahk, Male Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)8 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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