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NPC Generator

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Advanced [show]


Myria Smoothhands, Female Halfling [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she prefers to wear red clothing when she does not wear armor. She keeps her golden hair in a pixie cut. Her hazel unseeing eyes seem to look past you.

Personality: She will rave to anyone who will listen. She is a logical person and will generally grow upset if things defy logic and science.

History: Myria was raised in a hard working conservative environment. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk; and wants to have a good time and be beloved

Ideals: Logical, Optimist. Flaws: Disease, Insane. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Myria Smoothhands, Female Halfling Cleric 2
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 14 (+2)8 (-1) 12 (+1)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 1 Darkwood Shield.


Social Check DCs


Greeba Royston, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is styled in orderly dreadlocks. Her eyes are gray and catlike.

Personality: Eccentric and domineering, Greeba will drive conversation. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was born to loving parents in a slum to the east. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Greeba grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Greeba. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greeba fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact.

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Criminal record, Poor. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Greeba Royston, Female Half-Orc Commoner 2
Medium (6'3") Half-Orc, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)13 (+1) 8 (-1)6 (-2)
Skills Animal Handling +1, Persuasion +0
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 240 gp. 3 Tanglefoot bags.


Social Check DCs


Kilia Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her scimitar, which is beautifully polished and possesses an ornate carving of a rose on it. Her golden hair is styled in orderly dreadlocks. Her face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food she seems plenty friendly. She misses her home and complains about the freezing weather, even in summer.

History: Kilia hails from a village terrorized by orcs. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She left for the north, certain she would find work there.

Motivation: She's looking for her big break; and she has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Immigrant, Enemies, Adventurer. Occupation: Mortician

Voice: growls and snarls, animalistic

Attributes [hide]

Kilia Rakankrak, Female Dwarf Commoner 2
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 7 (-2)15 (+2) 12 (+1)8 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1

Possessions: 310 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Geoffrey Royal, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Bonds: Poor, Job, Religious, Mentor, Slave. Occupation: Bricklayer

Voice: Mumbles to self between sentences

Attributes [hide]

Geoffrey Royal, Male Human Expert 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)9 (-1) 7 (-2)13 (+1)
Skills Athletics +0, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp.


Social Check DCs

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