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NPC Generator

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Advanced [show]


Gunter Deighton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a fancy brown suit. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a ruthless business man, a trait he acquired from his mother.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Sabotage a competitor; and wants to raise his children well

Ideals: Entrepeneur. Bonds: Attractive, Nature, Job, Family. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Gunter Deighton, Male Human Commoner 1
Medium (6'0") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 8 (-1)4 (-3) 3 (-4)14 (+2)
Skills Athletics +0, Religion -1
Senses Passive Perception 6
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 40 pp. 1 Masterwork Common Melee.


Social Check DCs


Beast Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her cinnamon fur is singed and shortened. Her eyes are yellow and catlike.

Personality: Abrasive and pushy, she has a hard time making friends. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born a particularly ugly child, much to the horror of her parents. Through the years after Beast was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Beast's father didn't care for her much, and the feeling was mutual. She got away from her former life and has fallen to alcoholism.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Criminal record. Occupation: Adventurer

Voice: Prounounces S like Z

Attributes [hide]

Beast Timber, Female Tabaxi Monk 1
Medium (6'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 8 (-1)8 (-1)
Skills Athletics +3, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dagger Wing, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears silk and lounges about seductively. She wears her brown fur up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Tabaxi Bard who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Impulsive, Disease. Bonds: Attractive, Adventurer. Occupation: Laborer

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger Wing, Female Tabaxi Bard 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 11 (+0)11 (+0)
Skills Performance +2, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: Just what you see.


Social Check DCs


Blorg Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden, silky, and of moderate length. His fierce brown eyes like to dwell on things.

Personality: A skeptical and narcissistic man, Blorg's first love is himself. His second love is also himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Half-Orc Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Adventurer, Poor, Attractive. Occupation: Weaver

Voice: Farmer accent

Attributes [hide]

Blorg Shelly, Male Half-Orc Barbarian 1
Medium (5'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 6 (-2)8 (-1) 12 (+1)7 (-2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 90 gp.


Social Check DCs

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