Rosamund Moreno, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'9". She wears a grey armored body suit, with a simple green line shooting up and back down, and her gloved hand is found clutching a longbow. Her brown hair is greasy and uncared for. She wears crescent spectacles with a black brim.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Slave. Occupation: Fisher
Voice: Irish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Celestial
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 70 pp. Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp).
Helgret Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: This woman typically wears brown cloth garments or leather armor. She is muscular with a powerful set of arms. She has a very tight haircut. Her blue unseeing eyes seem to look past you.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father took her hunting and taught her how to get in the mind of other creatures. She has dedicated herself to building a better village for her children.
Motivation: To reunite with her old friends; and she wants to meet her childhood hero
Flaws: Disease, Antagonistic. Bonds: Military, Nature, Adventurer. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 7
Hit Points 7 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 4 (-3) | 11 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 340 gp.
Hadwisa Barclay, Female Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western woman wears a brown coat over a white low-cut shirt, and a Stetson hat upon her head. Her blonde hair is kept up in a ponytail inside a Stetson hat. She wears large thick round spectacles.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She also is a firm believer in the womanly ideal.
History: Hadwisa was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Her necromantic abilities were realized during a raid on her village. After a long history of fighting, Hadwisa and her spouse have recently divorced.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Antagonistic, Impulsive. Bonds: Poor. Occupation: Crown-heir
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 9 (-1) | 16 (+3) | 4 (-3) | 13 (+1) |
Senses Passive Perception 7
Languages Common, Aquan, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 400 sp. 1 Masterwork Common Melee.
Adrik Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man very much looks the part of a Animal Trainer. He has a penchant for wearing a ring with an oversized ruby on his left hand. He has shaved his head bald. He has blue eyes and a brown hat with a white feather.
Personality: He will rave to anyone who will listen. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Insane, Hedonist. Bonds: Job, Rich. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 15 (+2) | 7 (-2) | 4 (-3) | 5 (-3) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 110 gp. Chrysoberyl (70 gp). 3 Smokesticks.
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