Clerebold Barton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is heavily combed to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a very good compulsive liar and kleptomaniac.
History: He served in the navy to pay for his family's outstanding loans. Through the years after Clerebold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Clerebold's mother didn't care for him much, and the feeling was mutual. He used his abilities to trick people and travel the world for free.
Motivation: He feels kind of lost in life; and a rival would like him out of the picture
Flaws: Insomniac, Antagonistic, Depressed. Bonds: Criminal record, Military. Occupation: Tailor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 8
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +3
Possessions: 600 sp. 1 Masterwork Common Melee.
Miles Northcott, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'5" has a big stupid grin on his face most of the time. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is drawn into a tight pony tail with a card scrunchie. He wears an eyepatch.
Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments
History: Miles was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town working and never settling down anywhere, but has fallen for a local Servant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He feels the way he acts is they only way to get by in the world; and he's in love
Ideals: Professionalism, Gifted, Impeccable. Flaws: Ugly. Bonds: Family, Has a crush. Occupation: Sellsword
Voice: Relaxed voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 2000 cp. 1 Masterwork Common Melee.
Kite Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his ceremonial dagger ready. He wears his yellow fur down. His eyes are likewise blue.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to make almost anything out of random pieces of junk.
History: Born to a Map Maker, his father struggled to pay the bills. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kite fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor. Occupation: Assassin
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 10 (+0) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 370 gp. Lapis lazuli (6 gp). Deep green spinel (100 gp). Lapis lazuli (6 gp). 1 Masterwork Common Melee.
Shava Scorn, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She wears dark leathers with embroidery. Beneath her clothing is a huge mess of scar tissue. Her dark red hair is drawn into a tight pony tail with a clover scrunchie. Her silver eyes peer out from beneath her Stetson green hat.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born to a pair of adventurers, Shava grew up listening to her mother's many stories. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She is searching for what she claims is her rightful reward.
Motivation: Meet up once more with her childhood friend; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Terse. Bonds: Slave, Adventurer, Nature. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.
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