Medrash Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He sports a flattop crest cut. His eyes are red and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Medrash took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well.
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Family, Nature. Occupation: Masseuse
Voice: Pirate accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: Brass mug with jade inlays (100 gp).
Vicky Wing, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a yellow coat over a black low-cut shirt, and a small hat upon her head. Her small hat is riddled with cuts and holes. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to loving parents in a slum to the north. When money was particularly tight she was walking through alleys when she overheard a Marshal hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She is untrained/undisciplined, which makes her dangerous.
Motivation: Many goblins want her driven away; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Enemies. Occupation: Marshal
Voice: Speaks in third person
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 7 (-2) | 16 (+3) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Sylvan, Draconic, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1000 cp.
Trail Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: A 5'8" southern woman, she wears a pastel shirt, with a blue mid length skirt with blue tights and flats, usually wearing a coat over them. Her red fur is greasy and uncared for. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Born in the south to a Miner, Trail learned a great deal about her mother's area of expertise. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has since lost track of the people in her past.
Motivation: She'd like to take her coworkers down a peg; and she is wracked by social anxiety
Ideals: Opinionated. Flaws: Ugly, Fearful. Bonds: Job, Family. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp. 1 Masterwork Common Melee.
Orsik Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Gifted from a young age, Orsik studied abroad. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted divine powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and he would like to get married and retire
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies, Has a crush. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 1)
Armor Class 7
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 4 (-3) | 11 (+0) | 10 (+0) | 5 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee -1 / 1d4-3, Ranged -1 / 1d4-3, Grapple -3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 200 sp.
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Their contribution stands as a beacon of hope for all adventurers!
