Senteq Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of pickaxes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has a white handlebar mustache and slicked back white hair. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Energy wise he seems alert and responsive.
History: Sold as a small child to a slaver, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Senteq was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: He wants revenge against dire rats; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Fighting, Professionalism. Flaws: Greedy. Bonds: Mentor, Enemies. Occupation: Mayor
Voice: Squeaky
Attributes [hide]
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. 1 Magnifying glass.
Agnes Wordsworth, Female Human [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her black hair is unkempt and raggedy. She has amber eyes and a grey hat with a black feather.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She can't help but pocket interesting objects she comes across
History: Born in a small village she learned the ways of the warrior from her mother. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the east, certain she would find work there.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Assassin
Voice: Irish accent
Attributes [hide]
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 2000 cp.
Anne Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'8" has a big stupid grin on her face most of the time. She wears a yellow armored body suit, with a simple blue line shooting up and back down. Her red hair, when down, is lengthy. Her hazel unseeing eyes seem to look past you.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Money/treasure.
Ideals: Impeccable. Flaws: Disease, Hedonist. Bonds: Rich. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 7 (-2) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Auran
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
Possessions: 1000 cp. 1 Chain shirt.
Salanop Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is renowned for her bright blue dresses and hats. She is physically well-built. She wears her white hair up. She wears round tiny glasses practically rammed into her face.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: She feels that her past leaves her morally obligated to help; and a deep hatred of dire rats
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Enemies, Criminal record. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
