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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Mugrunden Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. His white crest is still thick. He is baby faced.

Personality: Calm and collected, he is a well trained Adventurer. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born at the edge of vast desert. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has achieved small success as a Adventurer.

Motivation: Expand his business.

Ideals: Athletic. Flaws: Impulsive, Racist. Bonds: Job, Nature. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Mugrunden Wystongjiir, Male Dragonborn Bard 3
Medium (6'5") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)9 (-1) 12 (+1)9 (-1)
Skills Investigation +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2500 sp.


Social Check DCs


Sammal Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He tends to wear a green poncho over his likewise colored trousers and shirt. His black hair is singed and shortened. His fierce black eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He became a Shoemaker soon after.

Motivation: Sabotage a competitor.

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Sammal Ideal, Male Tiefling Fighter 1
Medium (5'5") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 6 (-2)10 (+0) 8 (-1)6 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 90 gp.


Social Check DCs


Harvest Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His fur is cinnamon and very short. He is baby faced.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He invites people to come help in his community garden.

History: He got into the Shepherd business at a young age. He was an athlete and attended two major summer competitions. He never won. He has worked as a Shepherd like his mother before him.

Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and to be a stableman again

Ideals: Athletic, Philantrophist. Flaws: Greedy. Bonds: Attractive, Job. Occupation: Shepherd

Voice: Spanish accent

Attributes [hide]

Harvest Of World, Male Tabaxi Commoner 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)6 (-2) 6 (-2)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp. Citrine (40 gp).


Social Check DCs


Flask On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 5'4". She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her lavender fur is still thick. She tend to wears goggles to shield her eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Her mother raised her in a mountain cabin. She was taken as a slave by a traveling circus and forced to perform She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of her brother.

Ideals: Optimist. Bonds: Rich, Family, Nature, Slave. Occupation: Sage

Voice: Switch between two voices

Attributes [hide]

Flask On the Water, Female Tabaxi Druid 2
Medium (5'4") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)9 (-1) 13 (+1)16 (+3)
Skills History +1, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 270 gp.


Social Check DCs

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