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NPC Generator

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Advanced [show]


Ozyman Underbough, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and carries ceremonial daggers. He has styled his auburn hair well, parting it to the left. His fierce violet eyes like to dwell on things.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north, but his parents moved at a very young age to the west. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He used his abilities to travel the world and help people.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and meet up once more with his childhood friend

Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy. Bonds: Immigrant. Occupation: Actor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ozyman Underbough, Male Halfling Monk 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 12 (+1)9 (-1) 15 (+2)10 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0

Possessions: 50 gp.


Social Check DCs


Aramil Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. With bright silver hair and a scraggly beard. His skin is flawless and his green eyes scan people very quickly.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Military. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Aramil Coleman, Male Half-Elf Warrior 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Athletics -1, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +2

Possessions: 360 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Cloth of gold vestments (150 gp).


Social Check DCs


Norkruuth Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'1". He wears a simple burlap shirt and baggy pants. He conceals his warhammer with his veritable burlap sack of a shirt, and his gloved hand is found clutching a warhammer. He wears a colorful flower in his brass crest. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He dislikes all the random violence that takes place in the south. He enjoys reading and quiet.

History: He was born on a small isolated farm. Norkruuth liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and he desires power and/or immortality

Ideals: Pacifist, Logical. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Bookbinder

Voice: Pronounces difficult words wrong

Attributes [hide]

Norkruuth Ophinshtalajiir, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)4 (-3) 9 (-1)13 (+1)
Skills Persuasion +3, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp. White pearl (90 gp).


Social Check DCs


Nutae Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long chestnut hair is drawn into a two foot long braid. His hazel eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Nutae was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 13 years.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job, Family. Occupation: Painter

Voice: Uses sign language

Attributes [hide]

Nutae Wilmont, Male Half-Elf Wizard 1
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 7
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)6 (-2) 12 (+1)10 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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