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Advanced [show]


Mantus Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a simple black robe with white stripes complete with hood. His purple hair is still thick. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and regain custody of his son

Flaws: Hedonist. Bonds: Slave, Military, Adventurer, Family. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Mantus Fate, Male Tiefling Ranger 1
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 10
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 700 sp. 1 Healer’s kit.


Social Check DCs


Flask In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His orange fur is long and unkept. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Insomniac. Bonds: Nature, Job. Occupation: Sage

Voice: Spanish accent

Attributes [hide]

Flask In the Wind, Male Tabaxi Barbarian 1
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)7 (-2) 12 (+1)4 (-3) 9 (-1)11 (+0)
Skills Acrobatics +0, Persuasion +2
Senses Passive Perception 9
Languages Common
Attacks Melee -2 / 1d4-4, Ranged +0 / 1d4-2, Grapple +2

Possessions: 10 pp. 1 Banded mail.


Social Check DCs


Therlin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars. She has done her best to style her golden hair to look like a famous performer. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Flaws: Addict, Emotional, PTSD. Bonds: Criminal record, Military. Occupation: Mortician

Voice: Middle-eastern accent

Attributes [hide]

Therlin Orcfoe, Female Dwarf Warrior 2
Medium (3'9") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)13 (+1) 11 (+0)7 (-2)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp.


Social Check DCs


Egelina Merton, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'10" and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. Sporting a auburn mohawk this woman's hair draws a lot of attention. She wears large thick round spectacles.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is afraid of women and trembles around them

History: She was born in a small plains village. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Egelina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's looking for her big break; and she wants to meet her childhood hero

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Rich, Nature, Adventurer. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Egelina Merton, Female Human Warlock 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Sard (30 gp).


Social Check DCs

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