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NPC Generator

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Advanced [show]


Cimer Fascination, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears just a green suit. He wears a broad hat to cover his moderate length purple hair. His white eyes dart around the room hyper actively observing anyone and anything.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He would rather hide behind his crafts than deal with other people.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered music. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist, Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Cimer Fascination, Male Tiefling Barbarian 1
Medium (6'1") Tiefling, Neutral Good (CR 1)
Armor Class 10
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 11 (+0)10 (+0)
Skills Survival +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Mardnab Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female wears suspenders and blue workpants. Her shirt is tan, and she wears a heavy blue leather apron most of the time. She is tall, broad shouldered and powerfully built. She has wavy blonde hair. Her eyes, though not visible through her cowl, are amber.

Personality: She likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Mardnab was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Mardnab abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and she's repulsed by the pc

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Adventurer, Job. Occupation: Scribe

Voice: Sounds elderly

Attributes [hide]

Mardnab Nopenstallen, Female Gnome Adept 1
Small (3'1") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 12 (+1)16 (+3) 13 (+1)11 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Elven, Ignan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 80 gp. Azurite (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Gomory Toti, Male Half-Elf [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears yellow trousers with white and tan striped suspenders. He wears various colorful collared shirts. His auburn hair is heavily combed to the left. He has gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is frequently practicing swordplay.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Seeks redemption; and he desires power and/or immortality

Ideals: Joker. Flaws: PTSD. Bonds: Military, Adventurer, Criminal record. Occupation: Baker

Voice: Farmer accent

Attributes [hide]

Gomory Toti, Male Half-Elf Druid 1
Medium (5'5") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)4 (-3) 12 (+1)10 (+0)
Skills Athletics +3, Performance +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 30 pp.


Social Check DCs


Dorn Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fighting clothing, which leaves very little to the imagination. His brown hair is lengthy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a ruthless business man, a trait he acquired from his father.

History: Born in a small village he learned the ways of the warrior from his father. Through the years after Dorn was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dorn's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Immigrant. Occupation: Miller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dorn Barney, Male Half-Orc Expert 1
Medium (5'7") Half-Orc, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 9 (-1)13 (+1) 4 (-3)7 (-2)
Skills Arcana +3, Sleight of Hand +0
Senses Passive Perception 7
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: Golden pearl (50 gp).


Social Check DCs

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