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NPC Generator

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Advanced [show]


Antinua Horineth, Female Elf [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across her face, she is dressed in earthy colors with a blue and brown handkerchief worn on her right side. She keeps her long white hair kept up in a rat tail. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aggressive, abrasive, and angry, Antinua embodies much of what other species detest in the Elves. She is obsessed with her god.

History: Gifted from a young age, Antinua studied abroad. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has set out to sabotage the competition.

Motivation: To pay off her debts; and she is compelled to act according to her religious beliefs

Ideals: Gifted. Flaws: Insane, Antagonistic. Bonds: Religious, Job, Debt. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Antinua Horineth, Female Elf Cleric 1
Medium (4'9") Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 10 (+0)9 (-1)
Skills Acrobatics +1, Survival +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs


Reirak Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He is wearing colorful clothing, dressed as a Hunter. His golden hair is lengthy. His hazel eyes peer out from beneath his small grey hat.

Personality: Reirak is depressed about a lot of things. He tends to be a nihilist. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a necromancer, Reirak was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed, Insomniac. Bonds: Mentor, Adventurer. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Reirak Brawnanvil, Male Dwarf Paladin 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)11 (+0) 8 (-1)7 (-2)
Skills Arcana +2, Persuasion +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Simon Milton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His moppish golden hair is in a traditional bowl cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. When he's not drinking or sleeping the drinks off, he's doing music.

History: A powerful wizard made him what he is. Simon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Mentor, Nature. Occupation: Apothecary

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Milton, Male Human Warlock 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)13 (+1) 12 (+1)13 (+1)
Skills History +3, Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 30 pp.


Social Check DCs


Zagga Gyula, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 6'0" has a big stupid grin on her face most of the time. She wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her tied-back hair is chestnut. She wears large thick round spectacles.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Regain custody of her son; and meet up once more with her childhood friend

Ideals: Optimist, Gifted. Bonds: Rich, Adventurer, Family. Occupation: Armorer

Voice: Spits and sputters

Attributes [hide]

Zagga Gyula, Female Half-Orc Adept 2
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)14 (+2) 10 (+0)8 (-1)
Skills Religion +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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