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NPC Generator

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Ability Scores
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Advanced [show]


Dondon Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is typically in his Shepherd uniform. His skin is fair and his fingers are delicate and long. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are gray.

Personality: Dondon is depressed about a lot of things. He tends to be a nihilist. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and balancing his hectic life and new shepherd responsibilities is difficult

Ideals: Justice, Entrepeneur. Flaws: Depressed. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Sensual and smooth

Attributes [hide]

Dondon Strongbones, Male Halfling Rogue 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)12 (+1) 7 (-2)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 8
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp. 1 Silk rope.


Social Check DCs


Five Of Spirit, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her cinnamon fur is lengthy and is close to two feet long. She wears a mask on her face.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She got into the Sailor business at a young age. She dropped out of school before completing her studies. She has drifted from career to career and currently works as a Sailor.

Motivation: Further expansion of business.

Ideals: Impeccable, Logical. Flaws: Impulsive. Bonds: Rich, Job. Occupation: Sailor

Voice: Scratchy, weak

Attributes [hide]

Five Of Spirit, Female Tabaxi Rogue 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)7 (-2) 18 (+4)9 (-1)
Skills Investigation +0, Religion +0
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 2000 cp. 1 Silk rope.


Social Check DCs


Reddlepop Ningel, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing the road beaten gear of a warrior. Her red hair is cut jaggedly and amateurishly. Her eyes are a pleasant hazel.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She moves from town to town, unable to find a place to settle.

Motivation: To pay off her debts; and regain custody of her son

Ideals: Fighting. Flaws: Antagonistic, Impulsive. Bonds: Family, Immigrant, Debt. Occupation: Tanner

Voice: Jittery and nervous

Attributes [hide]

Reddlepop Ningel, Female Gnome Warrior 2
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 1700 sp. Malachite (12 gp). Brown-green garnet (110 gp). 1 Darkwood Buckler.


Social Check DCs


Gerard Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. He carries with him a set of ceremonial daggers on his belt, each one with a amber on the hilt. His long auburn hair is drawn into a two foot long braid. His green eyes are slightly larger than normal.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerard is combative with any and all who dare try his patience in the slightest.

History: Gerard was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Farmer and was forced into it by his family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Justice. Flaws: PTSD. Bonds: Family. Occupation: Farmer

Voice: German accent

Attributes [hide]

Gerard Wasanthi, Male Half-Elf Commoner 1
Medium (5'8") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 7 (-2)6 (-2) 12 (+1)12 (+1)
Skills Acrobatics +1, Persuasion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +3

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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