Elysande Marley, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears tattered old clothes. She has done her best to style her golden hair to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is skeptical of what others tell her and is slow to trust.
History: She got into the Healer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 4 years.
Motivation: Wants to work out more often; and to be a butcher again
Ideals: Athletic, Optimist. Flaws: Ugly, Shy. Bonds: Job. Occupation: Healer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 13 (+1) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 90 gp.
Ronobe Judgment, Female Tiefling [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a grey coat with blue slacks. She has styled her red hair well, parting it to the right. She wears an eyepatch.
Personality: She speaks before she thinks and is too direct. Energy wise she seems alert and responsive.
History: Born in a small village she learned the ways of the warrior from her father. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ronobe fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Professionalism, Fighting. Flaws: Ugly, Impulsive, Fearful. Occupation: Fletcher
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 4 (-3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 150 gp. 4 Thunderstones.
Peter Harper, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Peter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Peter was born with his father's beautiful face. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in spear use. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: Revenge.
Ideals: Fighting. Flaws: Disease, Hedonist. Bonds: Attractive, Enemies. Occupation: Painter
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 8
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 120 gp.
Falkrunn Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'1" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her black hair up in a very large beehive style do. This hazel eyed northerner is not easily forgotten.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is used to getting what she wants. In part because she is a meticulous planner.
History: Her mother raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Professionalism. Flaws: Depressed. Bonds: Nature, Rich, Adventurer. Occupation: Herbalist
Voice: Australian accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 7 (-2) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
