Sarai Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: This woman typically wears a sleeveless long coat of deep white leather and dull black iron scale mail, and sports empty pouches on her belt. She has wavy silver hair. Her fierce green eyes like to dwell on things.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She receives visions of the future at random moments
History: Sarai was born in the west. At a young age she loved to build and create. Her parents enrolled her in a Barbarian school at a young age so that she could practice her druidic talents. After a long history of fighting, Sarai and her spouse have recently divorced.
Motivation: To unite with her brother; and regain custody of her daughter
Ideals: Gifted, Persistence. Flaws: Shy, Antagonistic. Bonds: Family. Occupation: Mayor
Voice: German accent
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 4 Tanglefoot bags.
Lia Cithreth, Female Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a well pressed and immaculate suit (or dress). Her black hair is cut short with large spiked bangs in the front. Her eyes are likewise gray.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. Her job bores her to no end. She has decided to make it more interesting.
History: Born to a Marshal, her mother struggled to pay the bills. Lia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Lia decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has dedicated herself to building a better trade route.
Motivation: A need for knowledge about a nearby landmark; and she has decided she is irredeemable
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, Criminal record, Poor. Occupation: Locksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 360 gp. 1 Masterwork Common Ranged Weapon.
Nemeia Belief, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a worn and beaten armor. Her hair is white, silky, and of moderate length. Her eyes are a pleasant black.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Nemeia was born into a poor family. Growing up, she dreamt of becoming a Rogue, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Rogue in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Joker, Philantrophist. Bonds: Attractive, Poor, Adventurer. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Medium (4'8") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 7 (-2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 110 pp. Tiger eye turquoise (12 gp). White pearl (140 gp).
Galiena Zhou, Female Half-Elf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she is wearing a long, yellow, dusty cloak. She has slicked back blonde hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: Prone to second guessing herself, she comes off as nervous. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: The child of western immigrants she idolized her father. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero.
Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer, Immigrant, Nature. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 4 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
