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NPC Generator

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Advanced [show]


Jarana Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: This woman wears a brown armored body suit, with a simple yellow line shooting up and back down. She is muscular with a powerful set of arms. Her white hair is wavy and long. Her face is scarred and worn.

Personality: She is irascible and easily irritated. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She now mingles about in high society.

Motivation: She has money and likes to spend it; and a strong sense of loyalty to tiefling people

Flaws: Ugly, Antagonistic, Racist. Bonds: Rich. Occupation: Dyer

Voice: Scratchy, weak

Attributes [hide]

Jarana Burrowfound, Female Dwarf Rogue 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)10 (+0) 12 (+1)7 (-2)
Skills History +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp. Star rose quartz (80 gp).


Social Check DCs


Gurdis Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a faded coat and loose pants complete with wide-brimmed hat. Her chestnut hair is thinning but still full. Her blue eyes lackadaisically let the world flow into them.

Personality: She is witty, but her monotone delivery comes off as unnerving She also has developed a complete distrust of the Tailor profession.

History: She was born on a small isolated farm. When money was particularly tight she was walking through alleys when she overheard a Herbalist hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Joker. Bonds: Job, Nature, Poor. Occupation: Herbalist

Voice: Gruff and masculine

Attributes [hide]

Gurdis Goblinbane, Female Dwarf Fighter 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0

Possessions: 100 gp.


Social Check DCs


Tawar Burton, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she prefers to wear black pants and tee shirts. Her hair is golden and curly. Her blue eyes are slightly larger than normal.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She does not believe in violence as a means to an end. She is a dedicated Server but believes her peers are too gung-ho.

History: The child of a Tanner, who enjoyed hunting, Tawar was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Tawar took refuge in the ruined castle and found the beat up ceremonial dagger and armor she uses now. She now travels the world, in search of power and loot.

Motivation: She is unsatisfied with her job; and meet up once more with her childhood friend

Ideals: Pacifist. Flaws: Cynical. Bonds: Nature, Adventurer, Job. Occupation: Server

Voice: Aggressive tone

Attributes [hide]

Tawar Burton, Female Half-Orc Adept 3
Medium (5'7") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)9 (-1) 10 (+0)7 (-2)
Skills Animal Handling +2, Intimidation +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Zedaar Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man wears a black collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. His green crest, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Zedaar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. Zedaar was born on a far western plains where he grew up under the tutelage of his father, an expert Spy. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Artistic. Flaws: Insane. Bonds: Poor, Immigrant, Military. Occupation: Spy

Voice: Nasally tone

Attributes [hide]

Zedaar Delmirev, Male Dragonborn Adept 1
Medium (6'8") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 4 (-3)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 140 gp.


Social Check DCs

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