Arava Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she dresses like a well dressed Mayor does. Her white crest is thinning but still full. She wears an eyepatch.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She works hard and plays hard.
History: Sold as a small child to a slaver, Arava was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Mayor for hire.
Motivation: Expand her business; and further expansion of business
Flaws: Ugly, Disease, Hedonist. Bonds: Job, Mentor. Occupation: Mayor
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Amber (70 gp).
Art Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a brown tunic with grey highlights, and long violet pants that bunch up around his shoes. His fur is short and black. He wears crescent spectacles with a black brim.
Personality: He is a Glassblower first and foremost. He believes firmly that knowledge should be universal. Energy wise he seems alert and responsive.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Glassblower.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Professionalism, Gifted. Bonds: Job, Criminal record. Occupation: Glassblower
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 700 sp.
Spring In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'11" when asserting herself. She has no fur. Her hazel unseeing eyes seem to look past you.
Personality: Spring wants to be seen as a stoic, levelheaded, noble Barbarian, so she tries to act the part. She does a good job, for the most part... She always tries to repair and not replace. It was this mentality that drove her into the Painter business.
History: From birth she was tutored by a cruel and relentless mentor. While she appears to be a normal Tabaxi, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Persistence. Flaws: Ugly, Disease, Insane. Bonds: Mentor. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Myria Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She tends to wear a white poncho over her likewise colored trousers and shirt. She sports chestnut long hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She is the product a well kept family trust fund and as such has never really known need. A gifted student she started as a Architect, but she got bored and became a Carpenter. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is greedy; and wants to open a new tavern
Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Job. Occupation: Carpenter
Voice: Italian accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 160 gp. Deep green spinel (140 gp). 1 Masterwork Common Melee.
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