Kassoon
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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Sannl Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She wears professional attire. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears her hair in dreadlocks. She has several tiny sapphire earrings on each ear.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She enjoys reading and quiet.

History: Sannl was raised in a hard working conservative environment. A gifted student she started as a Guard, but she got bored and became a Sage. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To share knowledge with the world; and she is unsatisfied with her job

Ideals: Logical. Flaws: Greedy. Bonds: Attractive, Rich, Job. Occupation: Sage

Voice: Old thin voice

Attributes [hide]

Sannl Caebrek, Female Dwarf Barbarian 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)14 (+2) 10 (+0)6 (-2)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp. Silver pearl (120 gp). 1 Banded mail.


Social Check DCs


Wymar Altham, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a rose on it. He has black hair. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is an amazing painter.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now owns his own business.

Motivation: His religion dominates his actions; and he is unsatisfied with his job

Ideals: Fighting, Gifted. Bonds: Guardian, Military, Job, Religious. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Wymar Altham, Male Human Warlock 1
Medium (5'2") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)6 (-2) 9 (-1)13 (+1)
Skills Religion +0, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp. Banded agate (11 gp).


Social Check DCs


Windy Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His fur is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He misses his home and complains about the freezing weather, even in summer.

History: Windy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He struck the Marshal job and began his own company from there.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and expand his business

Ideals: Logical. Bonds: Poor, Attractive, Immigrant, Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Windy Wing, Male Tabaxi Expert 2
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 9
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)9 (-1) 18 (+4)12 (+1)
Skills History +1, Stealth +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 9000 cp.


Social Check DCs


Nora Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, she wears dark leathers with embroidery. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: Nora speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Nora was born in the south. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She's looking for her big break; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Cook

Voice: German accent

Attributes [hide]

Nora Quickstep, Female Halfling Paladin 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)6 (-2) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 40 pp. Hematite (5 gp). Rose (60 gp). Deep green spinel (60 gp). 1 Masterwork Common Melee.


Social Check DCs

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