Mindartis Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who dresses well, typically a more casual-formal manner. His tied-back hair is chestnut. His blue eyes have a joyful gleam in them most of the time.
Personality: Mindartis is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Mindartis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: When he was but 3 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Flaws: Depressed, Insane. Bonds: Attractive, Military, Immigrant. Occupation: Ploughman
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 110 gp.
Veloptima Gummen, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is also unnaturally pale. She wears a Stetson hat to cover her moderate length silver hair. She wears an eyepatch.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Veloptima took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She has set out to sabotage the competition.
Motivation: To find somewhere to settle down; and she is unsatisfied with her job
Flaws: Ugly, Mundane. Bonds: Nature, Rich, Job. Occupation: Sellsword
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 8 (-1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 sp.
Spear Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'5" and lanky with angular features, he is an attractive figure. He wears a brown tunic with black highlights, and long grey pants that bunch up around his shoes. He wears a deerstalker hat to hide his balding. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is frequently practicing swordplay.
History: He got into the Apothecary business at a young age. Spear was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Spear decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Apothecary job now, and dutifully fulfills any obligations he has.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new apothecary responsibilities is difficult
Bonds: Attractive, Enemies, Military, Job, Criminal record, Adventurer. Occupation: Apothecary
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 37 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Baern Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear ponchos typically of a light brown in addition to tight pants. He is tall, broad shouldered and powerfully built. His red hair is thinning but still full. His ears are large.
Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a minor phobia of water and hates getting wet.
History: He is a Lamia in disguise. A gifted student he started as a Sailor, but he got bored and became a Architect. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to open a new tavern; and wants a kiss
Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Adventurer, Job, Has a crush. Occupation: Architect
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 16 (+3) | 7 (-2) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Dwarven
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
Possessions: 160 gp.
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