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NPC Generator

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Advanced [show]


Stannor Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His red hair is cut jaggedly and amateurishly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Unemployed

Voice: Deep voice with rolling R's

Attributes [hide]

Stannor Smoothhands, Male Halfling Bard 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)12 (+1) 11 (+0)9 (-1)
Skills Athletics +1, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 30 gp.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his silver hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was born in the west, but his parents moved at a very young age to the south. His mother took him hunting and taught him how to get in the mind of other creatures. He has never given up on his music dream.

Motivation: An old rival family wants him found; and doesn't want to be a carter and was forced into it by his family

Ideals: Optimist, Artistic. Flaws: Insomniac. Bonds: Family, Immigrant, Nature. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Hamil Jamjar, Male Halfling Fighter 2
Small (2'11") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)5 (-3) 6 (-2)6 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1400 sp. Cloth of gold vestments (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp).


Social Check DCs


Beleth Brilliance, Female Tiefling [Permalink]

Personal [hide]

Description: 4'8" and muscular, this southern woman is wearing a long, black cloak. Her black hair is slicked back into a classic pompadour. Her white eyes dart from person to person to random spaces in the air.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a white middle class family as the only child. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Beleth grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Beleth. Recently she has begun working with bootleggers and crooks.

Motivation: She wants revenge against drow; and she is content

Ideals: Athletic, Disciplined, Gifted. Flaws: Mundane. Bonds: Criminal record, Enemies. Occupation: Map Maker

Voice: Scratchy, weak

Attributes [hide]

Beleth Brilliance, Female Tiefling Aristocrat 2
Medium (4'8") Tiefling, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)11 (+0) 7 (-2)18 (+4)
Skills Nature +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Andraste Netyoive, Female Elf [Permalink]

Personal [hide]

Description: She stands about 4'8" and prefers to wear tan clothing when she does not wear armor. Her right hand appears badly burned and disfigured. Her golden hair is cut jaggedly and amateurishly. Her face is scarred and worn.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not trust anyone and sleeps with one eye open.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was a soldier and died while she was still young. Andraste was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army; and she is currently in port desperately looking for someone to get her out

Ideals: Justice. Flaws: Ugly, Insomniac. Bonds: Slave, Military. Occupation: Stylist

Voice: Pronounces O like U

Attributes [hide]

Andraste Netyoive, Female Elf Monk 1
Medium (4'8") Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)9 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 50 gp.


Social Check DCs

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