Pyra Flair, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is typically in her Unemployed uniform. Her blue hair is still thick. Her silver eyes dart from person to person to random spaces in the air.
Personality: She is witty, but her monotone delivery comes off as unnerving She is obsessed with finding treasure.
History: Her mother raised her in a mountain cabin. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). She inherited the family business which she has now maintained for 13 years.
Motivation: She is unsatisfied with her job; and a need for knowledge about a nearby landmark
Ideals: Athletic, Joker. Bonds: Job, Adventurer, Nature. Occupation: Unemployed
Voice: Low range voice
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Good (CR 2)
Armor Class 7
Hit Points 2 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 4 (-3) | 7 (-2) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged -1 / 1d6-3, Grapple +2
Possessions: Jet (90 gp). Hematite (15 gp). Jasper (40 gp).
Bree Copperkettle, Female Halfling [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears an entirely white suit with brown socks and a vest with buckled shoes. Her red hair is singed and shortened. She has a dull look in her blue eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. The war was a terrible time for her, and Bree does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She served in the navy to pay for her family's outstanding loans. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army; and she feels kind of lost in life
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Depressed. Bonds: Military. Occupation: Barber
Voice: Laughs frequently while speaking
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 29 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Terran, Aquan
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Aquamarine (400 gp). 1 Bullseye lantern. 1 Climber’s kit.
Arannis Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his right hand. His blonde hair is styled in orderly dreadlocks. He has green eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the west to a Spy, Arannis learned a great deal about his father's area of expertise. After coming to the age of reason, Arannis took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has drifted from career to career and currently works as a Spy.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent father
Ideals: Persistence, Gifted. Bonds: In love, Job, Family. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 6 (-2) | 9 (-1) | 7 (-2) | 4 (-3) |
Senses Passive Perception 10
Languages Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 5000 cp.
John Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with pastel stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born into a rich family. He has had some formal music training, and achieved minor success. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Artistic. Flaws: Fearful, Insane, Greedy. Bonds: Rich. Occupation: Butcher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!