Kelter Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He wears a red tunic with white highlights, and long blue pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Addict, Shy, Forgetful, Antagonistic. Bonds: Family. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 12 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee -1 / 1d4-3, Ranged +1 / 1d4-1, Grapple -1
Possessions: 5000 cp. 1 Masterwork Common Ranged Weapon.
Valida Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears brown trousers with black and grey striped suspenders. She wears various colorful collared shirts. With bright brown hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is used to getting what she wants. In part because she is a meticulous planner.
History: She comes from a rich eastern family. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found; and she has money and likes to spend it
Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Rich, Family. Occupation: Performer
Voice: Relaxed voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 60 gp. White pearl (110 gp). 1 Masterwork Common Ranged Weapon.
Edge Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She keeps her long white fur kept up in a rat tail. Her eyes are hazel and catlike.
Personality: She loves telling others what to do and how they should feel about things. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: A powerful slaver made her what she is. In her 14th year, her parents were killed by a giants raid, leaving Edge alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: A deep hatred of giants; and many giants want her driven away
Ideals: Opinionated, Philantrophist. Bonds: Attractive, Mentor, Enemies. Occupation: Spice Merchant
Voice: Stutters
Attributes [hide]
Medium (5'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 7 (-2) | 14 (+2) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Aquan, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Shadow Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he is wearing a long, pastel, dusty cloak. He wears a top hat to hide his balding. He has a dull look in his copper eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Shadow was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. Recently the stress of being a Locksmith has made it difficult for him to sleep.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Locksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 370 gp.
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