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NPC Generator

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Advanced [show]


Tim Eastoft, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He has a massive crush on the younger sibling of the Spice Merchant who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tim is combative with any and all who dare try his patience in the slightest.

History: The child of a Healer, who enjoyed hunting, Tim was taken on many hunting expeditions. Tim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush.

Ideals: Justice. Bonds: Immigrant, Has a crush, Nature, Slave. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Tim Eastoft, Male Human Warrior 1
Medium (6'1") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)13 (+1) 11 (+0)7 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Quarethon Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is bristling with hidden weapons, mostly pickaxes and whips. His blue crest is greasy and uncared for. He wears a mask on his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Criminal record, Job, Rich. Occupation: Banker

Voice: Nasally tone

Attributes [hide]

Quarethon Jerynomonis, Male Dragonborn Cleric 1
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 130 gp. Silver comb with moonstones (300 gp).


Social Check DCs


Rhogar Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'3", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. He sports a flattop crest cut. His skin is flawless and his red eyes scan people very quickly.

Personality: This man loves music and to teach people music more than just about anything. He feeds upon the attention of others.

History: He was born into a rich family. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Map Maker

Voice: Breathy voice

Attributes [hide]

Rhogar Daardendrian, Male Dragonborn Cleric 2
Medium (6'3") Dragonborn, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 pp. Moss agate (14 gp). Alexandrite (500 gp). Amber (90 gp).


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a robe, a symbol of strength around his neck, and a longbow on his belt. His feathered hat is riddled with cuts and holes. His eyes are blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gardain lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and find a way to reverse the transformation of his brother

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Fisher

Voice: Farmer accent

Attributes [hide]

Gardain Loderr, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 11 (+0)10 (+0)
Skills Sleight of Hand +3, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs

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