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NPC Generator

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Advanced [show]


Simon Norton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His white hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Simon was born on a far southern forest where he grew up under the tutelage of his mother, an expert Brewer. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Brewer

Voice: Can't modulate volume

Attributes [hide]

Simon Norton, Male Human Bard 2
Medium (6'6") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)4 (-3) 9 (-1)14 (+2)
Skills Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 240 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Einkil Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'5" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His auburn hair is singed and shortened. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the south to a Layabout, Einkil learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Layabout. Being a Layabout kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Criminal record, Job. Occupation: Layabout

Voice: Australian accent

Attributes [hide]

Einkil Bloodkith, Male Dwarf Barbarian 3
Medium (4'5") Dwarf, True Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 15 (+2)11 (+0) 11 (+0)7 (-2)
Skills Animal Handling +2, Arcana +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Mûglûk Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'5" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is cut short. His fair skin shows little sign of his aristocratic breeding.

Personality: Prone to second guessing himself, he comes off as nervous. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Bricklayer father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Scribe

Voice: Voice breaks

Attributes [hide]

Mûglûk Cornish, Male Half-Orc Wizard 1
Medium (5'5") Half-Orc, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)6 (-2) 10 (+0)9 (-1)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Dworic Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and muscular, this western man wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. He has dyed his greying brown hair a little too much giving a sharp brown color. His hazel eyes have a joyful gleam in them most of the time.

Personality: Dworic hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: From birth he was tutored by a cruel and relentless mentor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Artistic. Bonds: Job, Mentor, Religious. Occupation: Gardener

Voice: Speaks with back of mouth

Attributes [hide]

Dworic Gorunn, Male Dwarf Wizard 1
Medium (4'2") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)6 (-2) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills Perception +1, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven, Druidic, Gnome
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp. Red spinel (40 gp).


Social Check DCs

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