Keyleth Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, she is an attractive figure. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is cut short. Her amber eyes are passionate and lively.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born on a small isolated farm. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she uses money and sex appeal to get what she needs
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Nature, Rich. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 7 (-2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 60 gp. 1 Banded mail.
Adrie Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light blue in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'9" when asserting herself. Her blonde hair is lengthy. Her brown eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She cannot resist a sob story and will often dote over anyone who has one.
History: The child of northern immigrants she idolized her father. A few years later when the south was not economically sound they moved to her current location. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Further expansion of business; and she wants to meet her childhood hero
Ideals: Joker, Philantrophist. Bonds: Immigrant, Adventurer, Job. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 3 (-4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1 Masterwork Uncommon Weapon.
Orsik Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and prefers to wear grey clothing when he does not wear armor. His skin is also unnaturally pale. He has moderate length brown hair. His green eyes dart from person to person.
Personality: A deeply religious man he believes everything happens for a reason. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Orsik took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He now mingles about in high society.
Motivation: He's attracted to the PC; and he's looking for his big break
Flaws: Ugly. Bonds: Religious, Has a crush, Adventurer, Nature, Rich. Occupation: Mayor
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 17 (+3) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 sp. Freshwater pearl (13 gp).
Leshanna Casilltenirra, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a fancy blue dress. Her hair is blonde and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Leshanna grew up listening to her mother's many stories. Leshanna was born on a far southern forest where she grew up under the tutelage of her mother, an expert Painter. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and a strong sense of loyalty to elven people
Ideals: Optimist, Professionalism. Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 9 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1800 sp. Lapis lazuli (7 gp). Golden pearl (120 gp). Deep green spinel (120 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
