Brottor Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries greataxes. He keeps his brown hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful slaver made him what he is. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Poor, Mentor. Occupation: Bookbinder
Voice: Rolls R's
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 5 (-3) | 9 (-1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Gnome
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
Possessions: 6000 cp.
Ogbur Hartford, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a robe, a symbol of luck around his neck, and a bow on his belt and is in decent physical shape. He has a long brown beard with little hanging trinkets. His amber eyes peer out from beneath his Stetson black hat.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ogbur hails from a village terrorized by giants. A gifted student he started as a Fletcher, but he got bored and became a Spy. He now owns his own business.
Motivation: Further expansion of business; and a deep hatred of giants
Ideals: Fighting. Flaws: Sensitive. Bonds: Nature, Enemies, Job. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 80 gp. Large well-done wool tapestry (300 gp).
Fenriz Hurt, Male Tiefling [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is white and very short. His eyes are black and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He served in the navy to pay for his family's outstanding loans. Fenriz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Military, Nature. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 4 (-3) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 130 gp.
Mardnab Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is also unnaturally pale. Her white hair is styled in orderly dreadlocks. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Born in the north her family was never financially stable. She was an athlete and attended two major summer competitions. She never won. After a long history of fighting, Mardnab and her spouse have recently divorced.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Antagonistic, Forgetful, Greedy. Bonds: Poor. Occupation: Engraver
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 600 sp. Azurite (7 gp).
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