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NPC Generator

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Advanced [show]


Tarak Sydney, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears white trousers with brown and green striped suspenders. He wears various colorful collared shirts. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He loves telling others what to do and how they should feel about things. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His parents moved while he was still in utero so he is the first generation to be born here. From there he went from mercenary job to mercenary job. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Tarak Sydney, Male Half-Orc Aristocrat 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)9 (-1) 12 (+1)7 (-2)
Skills Deception +0, Religion +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 140 gp. Citrine (20 gp).


Social Check DCs


Sammal Grief, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is long and unkept. He has a dull look in his black eyes.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. The war was a terrible time for him, and Sammal does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Mercenary like his father before him.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Depressed. Bonds: Rich, Job, Military. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Sammal Grief, Male Tiefling Ranger 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 sp.


Social Check DCs


Cask Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman wears a brown cloak and cross-gartered black stockings. Her beige fur is kept up in a ponytail inside a top hat. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy and tries to find solutions quickly.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cask was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Cask decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now mingles about in high society.

Motivation: To reunite with her old friends; and she feels that her past leaves her morally obligated to help

Flaws: Shy, Lazy. Bonds: Rich, Criminal record, Adventurer. Occupation: Architect

Voice: Low and grunting

Attributes [hide]

Cask Thunder, Female Tabaxi Rogue 1
Medium (6'2") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 14 (+2)5 (-3) 8 (-1)14 (+2)
Skills Persuasion +4, Religion -1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Azza Creed, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of bastard swords, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her wide-brimmed hat is riddled with cuts and holes. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Ideals: Fighting, Gifted. Flaws: Ugly, Selfish. Bonds: Family. Occupation: Doctor

Voice: Scandinavian accent

Attributes [hide]

Azza Creed, Female Tiefling Ranger 1
Medium (5'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)11 (+0) 7 (-2)14 (+2)
Skills Sleight of Hand +2, Survival +0
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 2000 cp. Rhodochrosite (5 gp). 8 Acid flasks.


Social Check DCs

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