Charles Nagel, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'5", this man wears dull yellow sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. His hair is short and auburn. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Charles took refuge in the old dungeon and found the beat up rapier and armor he uses now. He has achieved small success as a Sculptor.
Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day
Ideals: Passionate. Flaws: Antagonistic. Bonds: Nature, Job, Criminal record. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 90 gp. Golden pearl (140 gp).
Barbena Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She is an epitome of beauty. She wears a wide-brimmed hat to hide her balding. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a white middle class family as the only child. Her mother was very strict, and drilled into her lessons on being the perfect lady. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She seems to be bored by most things.
Ideals: Entrepeneur, Impeccable. Flaws: Mundane, Disease. Bonds: Attractive. Occupation: Hunter
Voice: Speaks with a cold
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 160 gp. 1 Masterwork Common Melee.
Syllin Erenaeth, Female Elf [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She keeps her long chestnut hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Always inclined to offer people food she seems plenty friendly. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Engraver, who enjoyed hunting, Syllin was taken on many hunting expeditions. After coming to the age of reason, Syllin took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to prove her worth to the world
Ideals: Philantrophist, Gifted, Fighting. Flaws: Impulsive. Bonds: Attractive, Nature. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 6 (-2) | 6 (-2) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: Just what you see.
Traki Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He prefers to wear flannel. His blonde hair is braided into rings. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving Traki is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Joker. Flaws: Ugly, PTSD. Bonds: Family, Nature. Occupation: Gardener
Voice: Nasally tone
Attributes [hide]
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!


